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Mad55 said:
Torillian said:
Mad55 said:
Torillian said:
Mad55 said:

lol JRPg's are niche in general. Lost odyssey wasn't some super big budgeted game like final fantasy. but yea its all good lol.


Lost Odyssey didn't have a super big budget but it certainly had a bigger budget than all the games you listed.  Hell it might have a bigger budget than all those games combined, unless you think that Lost Odyssey's production values come from just being better at coding for no increased cost for some reason. 

I wish companies would put out budgets for games like movies do so I can stop seeing ridiculous things like comparing Lost Odyssey to Hyperdimension Neptunia.  

I think its budget was higher but not by much.  also a higher budget doesn't guarantee higher sales. 

A TV commercial certainly does.  You show me a TV commercial for any of those supposedly just as Niche JRPGs that you listed.  Hell, Demon's Souls and VC didn't have TV commercials either even though they're probably closer to the budget of Lost Odyssey.  

Budgets aren't higher by much?  Atelier titles continue to get sequels before Western sales even come in, so Atelier Ayesha got a sequel based off of 130,000 sales in Japan.  That's the kind of budget those games have, do you honestly think Lost Odyssey would make a profit off of 130,000 sales?

The idea of comparing "new IP JRPG selling ability" by looking at games in completely different situations is ridiculous.  Want a new IP JRPG to look at?Resonance of Fate which is actually a reasonable comparison because they're in the exact same situation.  Same game, same budgets, same marketting campaigns, and it's a new IP.  

If two jrgs come out at the same time with the same development budget and one has a commercial and the other doesnt and the one with the commercial sucks ass and the one without the commercial is incredible and their both new IPs ill say the one without the commercial will do betteroverall. 


Possibly, but you'd be hard pressed to prove that quality is more of a determining factor to eventual sales than marketting.  You can get grass roots long term sales like Demon's Souls or Valkyria Chronicles but I don't really see much similarity between the sales patterns of those two games and that of Lost Odyssey.  

To be honest, I'm not really sure what point you're trying to make, how does the above legitimize your claim that Neptunia is comparable to Lost Odyssey and therefore shows that 360 is a better place for new IPs?



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