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hsrob said:

Sorry but that's just a little too hypothetical for my liking.   If however, we assume for a moment that this factor is a real thing, then my questions is as follows. If American society is someone fundamentally different from everywhere else and people are more stressed which in turn makes them more likely to act out in aggression, why do we also need videogames to explain this violence?

We have a factor (not yet clearly defined here) that can be used to explain violence, which is unique to America.

We have another factor (videogames) that has not been definitely linked to violence, which is not unique to America.

In this scenario why are we looking at videogames first?

The question in this hypothetical is, "what caused these "stresses" (and by stresses I don't mean physical stress I mean tensions) and is popular media a part of that root problem?". Compound that to the possibility of the tension and the injected content from modern media causing a reative combination, that's where I see a problem.

In balance, I see violence as tolerable as part of media. The problem is that today it is day in day out an integrated part of popular media and that's perilous in the long term, even for those other countries, imho.