happydolphin said:
That's true, but at the same time these other countries don't have the social stresses that the states have (I'm not knowledgeable enough to name or explain them, but I know they're there). These are in part due to a breakdown of better values, but are also fed by the material those other countries are also imbibing of. I'm not so sure it's a good mix. |
Sorry but that's just a little too hypothetical for my liking. If however, we assume for a moment that this factor is a real thing, then my questions is as follows. If American society is someone fundamentally different from everywhere else and people are more stressed which in turn makes them more likely to act out in aggression, why do we also need videogames to explain this violence?
We have a factor (not yet clearly defined here) that can be used to explain violence, which is unique to America.
We have another factor (videogames) that has not been definitely linked to violence, which is not unique to America.
In this scenario why are we looking at videogames first?