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_crazy_man_ said:

I get destroyed on the Marth DLC in Lunatic, Pegasus Knights always double unless Fredrick is in the line of fire in a pair up.

And magic users hit like a truck.

Yeah it's pretty tricky, definitely helps I had a workable lineup (tanky avatar, Chrom, Kellam, Fred, Lissa, Virion, __). The first caster (bottom) has low spd/hit, so she can die quick if dealt with early. My archer had a decent bow, so he could finish off the bottom PK when it got weak. The start in general is a bit of a mess, if your allies are useful at all (killing 2 before wiped out) it shouldn't be too hard to get to the second half, which gets tricky.

The Melee / 2 casters / healer group. If you pull the group out, the healer actually returns to his location when there's nothing to heal, so the goal is to pull them out, and once clear of the healer, kill the melee while on the run. Afterwards you need to be able to kill 2 casters that'll probably be on top of each other (toughest part)

Free exp and goodies once you take em out.