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Back in the hey days of the arcade and 16 bit era's one of the most popular genres was the beat em ups, basically you chose a character and proceeded  to pound the daylights out of enemies as you moved through different levels. Although there were some variances in each game in terms of combos, sometimes you might be able to pick up a stick or nun chucks an enemy dropped and location, they all played pretty much the same.

Level design was an after thought in these games, although you might think  but in one game I am a ninja turtle on a construction site for a skyscraper and in another I'm fighting aliens on board a space ship, no that's not level design that's just re skinning a game.  In most games you either fought in a pseudo 3d plane or just move from left to right ,waiting for that arrow to point you forward, and sometimes with a boss at the end of the level (and who didn't like that boss music for turtles in time it got you so pumped), but all an all  they were more or less the same game.  And because of the extreme repetitiveness of these games, though most were fun, they quickly and for the most part have died out, people became tired of the button mashing  and re skinning the same game in different clothes.

                                           

                                        

Now we have the fps, and you might be thinking what do most fps and beat em ups have in common they are miles apart, but let's look a little closer and  we will see they follow the same trend. Well we already have the easy part that there are an abundance of fps that gets push out onto the market every year, most of them not being original usually just following which is the most popular. But now lets look at the similarities in their gameplay type in most fps you pick a gun (or is given one) then proceed to move forward killing mostly everything in your part.

Although there are some variances in each game in terms of the type of weapon, sometimes you might be able to pick up a gun or grenade an enemy dropped and location. Some depict modern day warfare others maybe science fiction centric, some level designs are in more open areas and others  more corridor focused, they all play pretty much the same. And in most cases level design is also an after thought in these games, "but in one game I'm a solider in the streets of war torn country and in another I'm fighting off hordes of alien in space", no that's not level design either ,because of most of the time you just move forward blasting enemies, that's actually smoke and mirrors to hide poor level design through things like story.

If fps continue on there current paths how long do you think the fps reign would last do you see it lasting through the ages going strong into the next gen of gaming or will it go the way of the beat em ups.

                 

               



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