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Metroid Prime

- No hints are cool, but having to search every room in the game with no clues is torture. Referring to the Space Jump Boots, before the Ice Beam and particularly the Artifacts.
- Similarly, a lot of unnecessary backtracking. Some is OK, exploring is great, but when it feels like work it's not OK. Fast travel options would be nice.
- Apart from Hive Mecha, the boss soundtracks are ambient and not memorable
- A few one-time scans and logs that you can't go back for
- The platforming feels a little heavy. Fixing that would make more scope for platforming segments and make the existing ones more enjoyable
- Some weapons and abilities feel like one-use, key-lock type structures. Making all weapons have dynamic use throughout the world would increase variety of strategy and exploration.

(fixed in Prime 2, which wasn't a better game overall though)

- Unhelpful and rushed menus
- Underuse of Morph Ball rooms, puzzles and in bosses
- Too slow to gain Morph Ball and Space Jump, which make the game much more bearable to navigate.