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kaneada said:

That's an interesting topic and there is some merit to your points, but I also think that the struggle for photo realistic graphics in games also has shown some interesting side effects already in the game industry. Given that photo realism tends to go with high production values (AAA game development), I think that it has altered the value of games as a whole. I am not a fan of big budget prodcutions because of the emphasis on graphics over game play. That's not to say that all games are like this and there are some AAA style games that I like, but I generally think that in those games there is very little to differentiate one title from the next as they seem to regurgitate one type of gameplay where the only unique quality between titles is the character models and worlds themselves. 

Perhaps that has more to do with how long it takes to produce these high quality visuals and inevitably that struggle will lead to technology that makes producing that level of detail easier, but my general conclusion on that matter is that all this tech has just made the big budget studios lazy and its entirely plausible that game quality will suffer because of the technology...time will tell though.

haha yeah, I think I agree with this pretty much =) high budget games have become some what generic (at least visually). Games like UC still sports good game play, and they're lovely to watch, but it's sad to see so many games giong the realistic way. That's what I loved with Zelda Skyward Sword; it had a new and personal art style!



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Furthermore, I think VGChartz should add a "Like"-button.