By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Cobretti2 said:

Most developer cannot afford to keep up with the current level of technology  let alone when it comes to highend tech.And if hardware is too expensive then sales suffer.

Unless gamers are prepared to pay more for hardware (i.e. $800-$1000) and the games ($80-$100) nothing will change.


Never been a problem on the PC where the current level of technology is several dozen multiples higher than the consoles.
In-fact it gives less burden to smaller developers as they can spend less time tightening up code, compressing textures and other assets to fit into the anemic 512mb of memory. - That costs TIME and money.
And the games are cheaper on the PC too, go figure. - They still make some tidely profits.

Perfect examples of this is CD Projekt with The Witcher and Stardock with Sins of a Solar Empire not to mention Crytek who became successfull for pushing a PC to it's limits.

Half the problem that faces console-only developers is that Microsoft and Sony get a small cut from every single game sold.
Everytime a developer releases DLC or a patch, Microsoft and Sony make money out of it with various "fees".
On top of that you have the greedy developers who want to make as much profit as they can with as little investement as they can, end result? Bugger all to the developers.
This is why small, medium and large developers have been thriving on the PC, none of those cost burdens exist, heck even publishers are being removed thanks to things like Steam and Kickstarter.

So really, the costs of games and the potential price increases for the next generation cannot be blamed on the developers and the cost to develop them as they will remain relatively stagnant, but instead try pointing your fingers at the other middle men who drool in anticipation as it's only the console platforms  who get price increases with each successive generation.



--::{PC Gaming Master Race}::--