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Not too long ago I made an article comparing the success of Halo to the success of Metroid, among other interesting things.

Now we ALL know that Metroid Prime was a game without multiplayer and Halo was a game with online multiplayer support. However, is multiplayer the be all end all of sales?

A game like Assassin's Creed 1 will tell you the opposite. Solely catering to a single-player immersive experience, Assassin's Creed 1 had no online multiplayer support, no local multiplayer support.

Nonetheless, it went on to sell a total of 9.6m units across the PS and 360 platforms.

Pos Game Platform Year Genre Publisher North America Europe Japan Rest of World Global
1 Assassin's Creed X360 2007 Adventure Ubisoft 3.04 1.55 0.07 0.53 5.18
2 Assassin's Creed II PS3 2009 Action Ubisoft 2.19 1.92 0.21 0.83 5.16
3 Assassin's Creed II X360 2009 Action Ubisoft 2.74 1.57 0.08 0.50 4.90
4 Assassin's Creed PS3 2007 Adventure Ubisoft 1.77 1.84 0.09 0.77 4.47
5 Assassin's Creed: Brotherhood X360 2010 Action Ubisoft 2.43 1.43 0.03 0.43 4.32
6 Assassin's Creed: Brotherhood PS3 2010 Action Ubisoft 1.55 1.80 0.11 0.73 4.19
7 Assassin's Creed: Revelations X360 2011 Action Ubisoft 1.98 1.39 0.03 0.39 3.80
8 Assassin's Creed: Revelations PS3 2011 Action Ubisoft 1.23 1.76 0.07 0.69 3.76

Assassin's Creed II followed the same success, as well without multiplayer. It's only with Brotherhood (the non-numbered sequel to ACII) that multiplayer was introduced.

Comparing to Halo, we have:

Pos Game Platform Year Genre Publisher North America Europe Japan Rest of World Global
1 Halo 3 X360 2007 Shooter Microsoft Game Studios 7.64 2.69 0.13 1.17 11.64
2 Halo: Reach X360 2010 Shooter Microsoft Game Studios 6.59 1.76 0.08 0.83 9.26
3 Halo 2 XB 2004 Shooter Microsoft Game Studios 6.82 1.53 0.05 0.08 8.49
4 Halo: Combat Evolved XB 2001 Shooter Microsoft Game Studios 4.98 1.30 0.08 0.07 6.43
5 Halo 3: ODST X360 2009 Shooter Microsoft Game Studios 4.16 1.28 0.06 0.60 6.09

(Halo4 and AC3 removed for simplicity, since they're new releases)

Now why is it a game like Metroid follows this trend rather than Halo's or Assassin's Creed's?

Pos Game Platform Year Genre Publisher North America Europe Japan Rest of World Global
1 Metroid Prime GC 2002 Shooter Nintendo 1.96 0.67 0.10 0.09 2.82
2 Metroid Prime 3: Corruption Wii 2007 Shooter Nintendo 0.86 0.54 0.07 0.16 1.64
3 Metroid Prime 2: Echoes GC 2004 Shooter Nintendo 0.87 0.35 0.07 0.04 1.33

The answer is simple: Nintendo doesn't know how to advertise its core titles to the extent that the likes of MS and Ubisoft advertise their older-teen posterboys. Even Sony, which gets less sales overall for its 1st party offerings, puts a lot of advertising money into some  of its blockbusters, like Gran Turismo and Uncharted.

As far as I remember, Metroid Prime 3 had little to no advertising, as with Metroid Prime 2. The first prime had some advertising, it was a big new game with big potential. However, it got much less exposure than Halo.

The follow-up question is, even if they wanted to, COULD Nintendo support the advertising style MS gives to Halo, and if so, would it yield some kind of return on investment even if the game's sales didn't cover the cost?