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Netyaroze said:

Nintendo has a different design philosophy this time around. They have a far superior GPU wiith some General purpose computing abilities. The GPU will take over the CPU tasks. Which needs optimization. On the GPU side of things the Wii U is far superior to PS360. It has the bigger more modern GPU. But it has to compensate for the Cpu and has to feed a second screen. Also games need to be optimized to take advantage of the Wii Us hardware. The Ram is slower but twice (for games) the size. And the 32mb Edram will help compensate the weakness of the Ram.


I'm not sure it can be  called "far superior" GPU - taking into acount die size, rumours and AMD's GPU offerings, it's pixel and texel throughoutput is slightly (if any) higher than PS360. Where it does have more juice is shader performance and raw GFLOPS (somewhere in area of 2x) - this will help a lot for tasks such as physics, and some of usual code that is run on PS360 CPU, like audio, will migrate to dedicated DSP. Still, a bulk of game code must remain on CPU, and while I do believe that in time 3rd parties will learn to optimize for WiiU's architecture, it is real shame Nintendo went bit cheapish with CPU and memory bandwith, making WiiU not stand clearly above current-gen consoles from the very start.