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This may also explain why so few games seem to be using anti-aliasing or 1080p ... from the Beyond3D thread Quaz51 posted this:

i don't think nintendo use the max chip frequency (because more failure and heat).
probably use intermediate 1866mhz data rate = 15Go/s.
X360 have 50% more bandwith (22.4Go/s). it's a bottleneck, WiiU game probably need max use of eDRAM for map and not just frame buffer. it will be difficult to use MSAA or 1080p...

Looks like Nintendo went for cheap + low power (they're obsessed with energy savings apparently, lol, can't have the system eat more electricty than an Edison light bulb for some reason).