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kitler53 said:
for pure gaming purposes i think he's right. i've watch a lot of wii U game trailers lately and the thing i've noticed more than anything is that the games blank out one screen to tell you to look at the other, else both screens show the exact same information. ..to which the question is, why did you need the second screen?

what excites me about the screen more than anything is the idea of dynamic buttons. instead of the the very generic "x" or "A" you can actually put up a meaningful button with meaningful artwork. i know my wife has a lot of issues getting her head around the idea that "x" means one thing at one moment and a completely different thing at another moment. if you update the screen i think she'd get it.

..but to that end, wii U, cross-play, and smart glass are all overly technical solutions.

The only games that do that are the ones where a second player uses the gamepad to help the player on the screen, like adding platforms in NSMBU or using Murphy in Rayman Legends.

OT: I do believe touch screens can help in both gaming and entertainment if they are execute correctly. The Smartglass is a very cool concept, it helps in entertainment but not in gaming since you can't play complex games in a tablet (well you technically can but it's very annoying imo). As for the Wii U, I think is does add a lot for gaming experiences, by having the normal button layout it helps for more complex games and it have a big touch screen in the middle to help for other things (just like the DS), also the Wii U have the TVii thing for entertainment but we still need to see how it will perform and if the normal consumer likes it.



Nintendo and PC gamer