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Cobretti2 said:
isnt that what the wiiu is doing now anyway? except with the controller screen instead of head gear.

It def is interesting though. My onyl concern is having little tv screens so close to my eyeballs as my eyes are bad enough as it is already haha.

I can't say the effects on eyesight this device has, but owning one is a strong desire of mine.

What I describe is not that similar to what the Wii U is doing. The Wii U is utilizing motion controls, gyros, in the gamepad to allow for 360 degree view, but the output it is using it on doesn't allow it to do what I described in the least. It could be attempted but it would limit your movement and view to how you position the controller in front of you. It wouldn't allow you to turn your head as your means of view, only to stifly turn the controller fixed how you are facing, or I suppose you could attempt to turn it with your head movement but then there wouldn't be a way to interact with how your character is facing as it wouldn't provide a constant point of view and ultimetly it would be cumbersome and tedious. Besides, it destroys the feature of asynchronous gamplay.

What I describe would be more like a FP/FPS simulator. The only thing missing would be you actually having to walk/run in real life. The use of gyros is important in both, but relying on that entirely wouldn't provide enough accuracy, while adding a motion camera similar to the kinect could reduce lag as well as help prevent sync issues. Allowing the game to be fluid.



Before the PS3 everyone was nice to me :(