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Ah, yes. The analog face buttons. The reason why I couldn't possibly do a consistent combo in The Bouncer. It had combos that required a soft, soft, hard press or something like that. When I tried it, the controller kept reading them wrong. This was included in Metal Gear Solid and it worked pretty well, though.

In Metal Gear, you hold the button down to shoot. Certain guns wouldn't actually shoot until you released the button (you could slowly release the button to put your weapon away, too). Other weapons would let you aim but wouldn't fire until you pressed the button hard.

Aside from that rare moment, I'm having a really hard time thinking of any game that would benefit from analog face buttons (since duration of a button press is what decided strength these days) or any game other than the Metal Gear games that ever did benefit.

In the end, it another thing that is different on one console that isn't on the other so we automatically make a big deal about it like it's a gamechanger. Nobody notices or even cares about that these days. It's almost like the Dual Shock 3 having built in motion controls. It's a non-issue.