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curl-6 said:
The polygon count alone isn't the reason (or at least not the only reason) that RS3 is impressive graphically; the real achievement is that it pushed this number while ALSO running light scattering, self-shadowing, tons of bumpmapping, sharp textures, and more. THAT is what puts it above Xbox games in terms of performance.


This indeed.

This is why its annoying trying to have graphics discussion with people who don't know what they are talking about. They will nitpick at one thing and ignore everything else. It is everything that a game does altogether that defines its technical achievement.

This is what the dude in the other thread I was in yesterday seemed incapable of understanding when I pointed out that P-100 would not run on the PS3/360 as it is. Its because it is doing so many high level things once. Of course he immediatley went to nitpicking at the individual, unarmored, character modals. Then (as always) he went into design preference which leaves the field of technical capabilitiy altogether.

How much appeal a game has, how fun it is, and what it is doing technically are all 3 entirely different things.