Gnizmo said:
Oh I know some people do love the clones and that is why I was very carefuly with my wording. I did my best (and think I succeded) in not saying what they should have done. I am just trying to say what I would have rather had them do. Given they get paid millions of dollars a year, and I am struggling to pay for college I have a feeling their judgment is a wee bit better than mine on this subject. It is entirely possible that my vision of the game would cause it to be the biggest flop of all time. I will still bitch and moan about every aspect I feel is too far away from what I want though. Just the nature of life and the internet. Goregepir said: If you don't like Wolf, then don't play with him. Developer resources are limited, and so is disc space ultimately. You have to decide what can or can't be included due to budget, time, and space limitations. The more time spent working on clones that will not enhance the game for me at all means less time can be spent working on new items or new stages or more Subspace Emissary levels or over all game balance or the million other things that need to be perfected. I would have rather had even one more stage rather than the new Fox and Ness clones. I would take a unique moveset for Ganondorf over all the clones they had to work on. |
What?
There was going to be 25 characters. Now there are 35. Making a clone does not take time compared to making a new moveset.
The question is would you rather have the clones and 35 characters or no clones and 25. What difference does it make to you? Just play with your 25 original characters and let others enjoy Falco.