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Sal.Paradise said:

Protip: it's not the real Kaz Hirai

I see the similarities; I see the four franchise characters on screen at once, I see the 2d plane, I realize that the developer was intentionally making a rival to Super Smash Bros, but I don't think copying these ideas means it is disrespectful to Nintendo, it's commonplace.

Typical fighters all have the same basics; one character on each side of the screen or occasionally more for tag battles/combos, health bar at the top, some sort of power meter that builds over time, a time limit to the round in between the health bars, a character select screen of that franchise's popular characters, a training mode, alternate character outfits, an individual 'smash/power move' for each character etc etc.

But why do we not complain that they're all rip-offs of eachother? Because the characters in each one are different, with different movelists, different 'physics' and fighting on different stages, with different music and different art styles. This all applies to PSASBR. The only difference being that very few other companies have attempted a Smash Bros style game so far, and so many see the genre as somehow being property of Nintendo. I think it is a very unfair ruling; one company should not be allowed to own a particular genre of game simply because they are the only ones making them so far. 

Oh, I'll edit that right away

I understand it's a great thing for Sony either way to showcase their IPs (whether inspired or copied from Smash) and that I'm glad they're doing. It's good for them as a company to show to everybody that they DO have a plethora of IP characters. It's something they've needed to do in a long time so I'm happy about that.

I agree that Nintendo shouldn't have any rule over the Smash genre. What I was expecting as an entry into the genre was something more of Sony's creation, in the style of Smash.

But what we have here is like an artist drawing a portrait of someone. They look at the person and they draw.

If it were done more honestly, I believe we would have seen a different default for number of air jumps, a different animation style for grabs, a different animation style for pummels, different camera dynamics, different camera distances, new settings (water, sand), different aspect ratios, different speeds and dynamics.

But as it is, it's nearly identical to smash and I really have a hard time with that...