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I read about half of that ridiculousness. The author seems to have a deficiency common with many gamers, wherein a person feels that every game must cater to their whims and tastes. Perhaps the author would like a ridiculously challenging game like Zelda II. Many people would not. Perhaps he would like to bomb every random wall in a 3D space. 99.99% of people would not.

Really, the author has to decide whether or not the series is right for them. If he wants to play Dark Souls, than he should just play Dark Souls. If that's the experience he's looking for, he has it right there. But the suggestion that Nintendo's view of what Zelda should be is wrong and that it needs to be more like his view is asinine and egotistical. I hate to harp on this, but the suggestion that marking bombable walls is a bad thing for the series shows how laughable out of touch with the average gamer that the author is.

I dislike Skyrim alot. I hate the lack of a strong central plot, I don't enjoy the useless breadth of the world map, and I don't enjoy the tedium of the level up system. On the contrary I loved Skyward Sword. Yet, that doesn't mean I think Bethesda should make Skyrim more like Skyward Sword. Skyrim doesn't need to meet my personal tastes any more than Zelda needs to meet the author's.