KylieDog said:
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Bad calibration throws your actions out of loop. Minute actions like turning left or right with the beetle become screwy and twitchy and either you turn too harshly or can't go in a straight path.
A pretty easy way to detect if you have bad calibration is to go to the map and see how the pointer reacts to your moves:
- If it's smooth and doesn't twitch around when you move it, it's well calibrated.
- If it's all over the place and it get's hard to point it at a specific place, then the calibration has gone to shit.
So, seeing that I rarely experienced the aformentioned situation in the grand majority of my playtime, I know I didn't have calibration issues.
Current PC Build
CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"