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KylieDog said:
lestatdark said:
KylieDog said:
I kno how to calibrate just fine, it is not rocket science. I can only assume you played with the calibration being out of whack for extended periods and failed to notice or just thought that was how it was meant to be.

Of course, that must have been it. That's why I controlled the Beetle perfectly, could fly perfectly, did the fun fun island minigame where you have to sky dive perfectly and many other precise things without a hitch. 

Damn controller being out of calibration and still not giving me any issue  


You realise that is all possible with bad calibration right?  The controller still works and lets you do all you can before it just is not matched up well like it is meant to be.

Bad calibration throws your actions out of loop. Minute actions like turning left or right with the beetle become screwy and twitchy and either you turn too harshly or can't go in a straight path.

A pretty easy way to detect if you have bad calibration is to go to the map and see how the pointer reacts to your moves: 
 - If it's smooth and doesn't twitch around when you move it, it's well calibrated.
 - If it's all over the place and it get's hard to point it at a specific place, then the calibration has gone to shit. 

So, seeing that I rarely experienced the aformentioned situation in the grand majority of my playtime, I know I didn't have calibration issues.



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"