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20. Pokemon Gold/Silver (GBC - Currently working on for DS)

     Pokemon was much better in the old days. Pokemon were unique looking, no gyms had yet seen repeated types in between different game iterations (well maybe 1), and there was a lot of imagination back in these days. Heck, they even introduced two new types to keep the game more balanced, and more sophisticated. Pokemon Silver/Gold is the type of game that gives me a reason to own a handheld system. The gameplay is short, I can pick it up for 5 minute intervals, save, and put it down, but do I want to? Gameplay is deep, yet simple, and well, everyone here likely played this so I don't need to say anymore.

Favorite Pokemon: Red Gyrados, and Suicune.

19. Golden Sun: The Lost Age (GBA)

     To me, this is a rare gem in gaming. This is one of the best JRPG's I have ever played, and it's not even a console JRPG. Playing this game reminds me about the good old SNES games, except SNES games at their best still only looked half as good as this. Golden Sun: The Lost Age, literally represents the last AAA quality sprite based JRPG, and it's an excellent game for all JRPG fan (retro ones too). What makes it nice is although there are no large scale branded characters in this game, and the art style and game design strictly follow JRPG principles, Nintendo still managed to give the game a magical touch. Dijin, are little collectable Elemental creatures you collect. The more you collect, the stronger summons you are capable of making (see dragon on the right), and with a unique system which involves using the Dijin in battle to recharge them for a summon, the gameplay is addictive.

     That, and this game also has one of the most satisfying boss battles ever in a JRPG. The boss of the game has 100,000 health or something (Triple Headed Dragon), and has an attack capable of basically knocking out, or severly damaging half your team. Your party is capable of regular attacks (which do 100-150 damage each), Dijin Attacks (100-150hp damage), Magic attacks (250hp damage), basic summons (500-2,500 damage), and super summons (5-12,000 damage, but limited in number of use due to requiring ALL your Dijin). This is a turn based JRPG, after running out of revives, MP (to heal), herbs, battle items of any sort, usable Dijin, and well all resources, I used my party of 4 to attack the boss using 100-150hp attacks. He used his super attack which knocked out 3/4 of my party members, leaving Garret behind with something like 15% health. On my last turn, thinking I lost, I did one last attack. this was literally the last move I could do. It did 137hp damage or so....and killed the boss of the game.

     Last possible attack. This game, is damn well polished, and the difficulty level (for a handheld) is damn perfect.

18. Warcraft 3 (PC) Specifically The Frozen Throne expansion.

     I'm not much of a PC gamer, don't even have a windows or mac computer, but back in the day I did, and this is what I played. I remember I used to go to internet cafes with friends and play this game for the entire day, and this was a regular occurance. I sucked at the game, but so did everyone, so for multiplayer I naturally loved to play levels with tree barriers at the start. Still, there is something very rewarding about building a base and levling up your heros and creating a path to your enemies.

     Ontop of that, this game had an interesting single player mode. I really liked the plot in Frozen Throne, and how you get screwed by your own country, become undead, and eventually kill the guy who resurrected you to become the Lich King at the end of the game, and well the new villian. The game had a nice pace, and a more realistic plot then most games now where the Hero saves the world.



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