JOKA_ said:
I see what you mean, but I feel it takes something special to go "you know, what I have done/what my product has done has truely been a remarkable thing, but going into the future don't see it holding up to its initial quality". Knowing when to say "It was a good run, but lets not go out kicking and screaming" is something I can get behind. Now that I type that and read it out loud I guess it doesn't make sense in this particular instance, because Miyamoto clearly wants to continue making games, and if he as the artist feel s he can more power to him. |
Difference of opinion really. I think it's based on what you consider a legacy.
To a lot of people it's your entire career.
To me, your legacy is when you peaked, and how long you peaked for.
The classic American example is Willie Mays one of the best defensive players ever falling down in the outfield while trying to make a play...
which while painful to remember, that doesn't stop Willie Mays from being ranked in the all time greats and i'd argue didn't effect his ranks among them at all.