Kasz216 said:
I disagree. (not that he's going to stop making games now, but with that premise) Going out on top is nice in theory, but in reality it means that we miss the whole downslope. Even if he (or any big designer) designer isn't ever going to make a game better then there last one, they can still make games as good as past ones, and better then a lot of stuff lesser talented designers will make. Me, I'd like to see every television show end only when enough people say it's crap, atheltes quit only after they've been washed up, and artists only stop making work when their audiences are no longer interested. (Assuming plot points or story validity aren't comromised. IE, story being dragged out for more seasons, character meant to die lives because they need to for the plot to stick around.) |
I see what you mean, but I feel it takes something special to go "you know, what I have done/what my product has done has truely been a remarkable thing, but going into the future don't see it holding up to its initial quality". Knowing when to say "It was a good run, but lets not go out kicking and screaming" is something I can get behind.
Now that I type that and read it out loud I guess it doesn't make sense in this particular instance, because Miyamoto clearly wants to continue making games, and if he as the artist feel s he can more power to him.
Platinums: Red Dead Redemption, Killzone 2, LittleBigPlanet, Terminator Salvation, Uncharted 1, inFamous Second Son, Rocket League