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RolStoppable said:
adsl said:
The funny thing about Rol's Metroid and Zelda concepts is that Nintendo could develop and release this kind of game in only 12 months.

It's more like 18 months, because there needs to be intensive testing to balance and tweak the game. The savings in development time wouldn't be all that significant, but the savings in manpower would be. It would take notably less people to create all the assets for the game world and due to the more compact team size it would be easier for the director to bring all elements of the game nicely together.

EDIT: This is exactly what I was talking about in my Skyward Sword thread from a couple of months ago. Instead of working intensively on one single game, Nintendo could develop four AAA games in the same timeframe with the same amount of people by splitting the team roughly in half and have each group make two games in the time it took to complete SS. Sadly, quite a few people mistook this four-games-instead-of-one scenario as trading a AAA game against four shovelware titles.

Nintendo should just build a new team (with 50 employees at most) to deveop exclusively simple and storyless 2D games (Mario, Zelda, Metoid Kirby, KD, new IPs, etc) focusing on content and not detail (graphics or anti-game elements like long cutscenes). It would be cheap, it would sell hardware and more important those games would be very fun to oldchool gamers like me!