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So after coming from my 4 month absence at vgchartz i was expecting to find an official thread for this game. Since no one bothered to make one, i'm going to try and make a thread worthy of Skyrim.

First of all it is mandatory that you listen to this song while reading the thread: http://www.youtube.com/watch?v=plKhvbljmwY

Lore: 


 

Skyrim is a region set in the northern part of Tamriel. It is the home of the Nords, large and hardy men and women who have a strong resistance to frost, both natural and magical. It is bordered by Morrowind to the east, Cyrodiil to the south, Hammerfell to the southwest, and High Rock to the west; the island of Solstheimlies to the northeast.Many Nords from Skyrim immigrated to Brumaduring the Imperial Invasion, to become citizens of Cyrodiil, in fear of getting killed. Another place where some of them have escaped to would be Solstheim, which, being separated by water and its geographical remoteness, made it safe and perfect to flee to.

 

History:

Skyrim, the home of the Nords and the setting for The Elder Scrolls V: Skyrim, is also known as the Old Kingdom or the Fatherland. It was the first region of Tamriel to be settled by humans, who migrated there from the land of Atmora in the far north and across the Sea of Ghosts. The date of this migration is unknown, although it was before the full flourishing of Elvish civilization. According to legend, Ysgramor landed first at Hsaarik Head, at the extreme northern tip of Skyrim's Broken Cape. It is said that he and his companions were fleeing the civil war in Atmora, which at that time had a sizable population. They named the land Mereth, after the many elves that roamed the virgin forests of Tamriel.

The Nords have always been known to have a hatred toward other races, and usually see other races as unworthy. For a long while, relations between the Falmer Elves and men were relatively peaceful. However, the Falmer Elves saw that the Nords, with their vastly shorter lifespans, fast rates of physical maturation and expedient (by Elvish standards) reproductive cycle, would eventually overtake them if left unchecked. At the time, men were viewed by Falmer as being primitive and animal-like, and it was seen as no great moral remission to stop the spread of a potentially disastrous invasive species, who would destabilize the Tamrielic ecosystem. Thus, Elvish pogroms razed the city of Saarthal on what became known as the Night of Tears. Only Ysgramor and his two sons escaped back to Atmora, and, seeing the tenuous peace which had developed between the various factions, recognized the opportunity for their plight to become a great uniter for humanity as a whole. Within a few years, Ysgramor returned to Skyrim with an army known as the "Five Hundred Companions", composed of the heroes of the Atmoran Civil War who, without much resistance, drove the Falmer out and were knighted in the foundations for the First Empire.

Falmer Elves persisted within the borders of Skyrim until the reign of the Thirteenth of the Ysgramor Dynasty, King Harald, at the beginning of the First Era. King Harald was the first to relinquish all holdings in Atmora (Until that time, the Nords of Atmora and Skyrim had been considered the same group), proclaiming that the people of Skyrim were an independent people. All humans on Tamriel are descended from these Nords, although some bloodlines run thin.

Vrage the Gifted started the expansion that would eventually lead to the First Empire of Men. Within fifty years of his reign, the Nords ruled all of Skyrim, as well as parts of High Rock , Cyrodiil , and the Dunmer lands of Morrowind . The acquisition of Morrowind was particularly bloody, still remembered in Morrowind today (the purpose of the formation of the Chimer-Dwemer kingdom of Resdayn was to expel the Nords).

The system which chose the successors to the empire eventually proved to be the Empire's undoing. For a great while the Moot, a gathering of the lords of the many different Holds, chose the successor to the Empire. This lasted well until the death of King Borgas, when the Moot failed to nominate the popular successor. From this came the disastrous Skyrim War of Succession, during which time High Rock, Cyrodiil, and Morrowind provinces seceded with little resistance from the Nords. The war did not end until the Pact of Chieftans, when the Moot was established to convene only when there was no clear successor.


Cities:

Scattered across a rugged landscape are five massive cities, as well as minor villages and settlements that are sure to be littered across the land. The presence of more numerous and (comparatively) smaller cities will give Skyrim a more natural, rural feel than the somewhat urbanized Oblivion.

Dawnstar:

A garrison town on the northern coast of Skyrim. It was after the destruction of a fortress in Dawnstar during 2E 283 that Potentate Versidue-Shaie declared martial law, leading to one of the most brutal and bloody periods in the history of Tamriel.

Falkreath:

A town in south-western Skyrim, close to the border with both Cyrodiil and Hammerfell. Just across the border in Hammerfell lies the town of Elinhir. At one point the town seems to have been counted as a part of Cyrodiil.

Markarth side:

A city in west-central Skyrim, notable for possessing the Imperial College of the Voice, which was founded by Tiber Septim to restore the Voice to the art of warfare.

Rifton:

Also know as Riften, the town is located in south-eastern Skyrim, close to province's borders with both Cyrodiil and Morrowind. It was in Rifton that Barenziah joined the Thieves Guild during her return to Morrowind from exile in Skyrim.


Whiterun:

A city in central Skyrim, in which the young Barenziah escaped to for a week with a young lover during her return to Mournhold. This area is containing Whiterun and High Hrothgar used to be referred to as the "Imperial City of Skyrim", before it underwent several acts of chaos, including a dynastic feud, attacks by Hörme bandits and frost trolls, and a series of annihilating winters of alternating floods, droughts, and fires. A self-proclaimed priestess of Lorkhan, Jsashe the Witch-Queen, controls the county and the local witches' coven. It is interesting to note that the local giant population seems to use the tundra outside Whiterun as a pasture of sorts for thier mammoth herds.

Winterhold:

A wealthy and influential city and county in Skyrim. It is heavily affected by Dunmer ways and ideas, being close to the border. It contains the Ysmir Collective, and the well known College of Winterhold. It is located in Northeastern Skyrim.

Solitude:

The home of the famous Bards' College, Haafingar is also one of Skyrim's chief ports, and ships from up and down the coast can be found at her crowded quays, loading timber and salted cod for the markets of Wayrest, West Anvil, and Senchal. Founded during Skyrim's long Alessian flirtation, the Bards' College continues to flaunt a heretical streak, and its students are famous carousers, fittingly enough for their chosen trade. Students yearly invade the marketplace for a week of revelry, the climax of which is the burning of "King Olaf" in effigy, possibly a now-forgotten contender in the War of Succession. Graduates have no trouble finding employment in noble households across Tamriel, including the restored Imperial Court in Cyrodiil, but many still choose to follow in the wandering footsteps of illustrious alumni such as Callisos and Morachellis.

Windhelm:

Once the capital of the First Empire, the palace of the Ysgramor dynasty still dominates the center of the Old City. Windhelm was sacked during the War of Succession,and again by the Akaviri army of Ada'Soon Dir-Kamal the Palace of the Kings is one of the few First Empire buildings that remains. Today, Windhelm remains the only sizable city in the otherwise determinedly rural Hold of Eastmarch, and serves as a base for Imperial troops guarding the Dunmeth Pass into Morrowind.

Introduction:

Skyrim, the fifth game in the Elder Scrolls series, takes place in Skyrim 200 years after the Oblivion Crisis. A newly revealed language, the "tongue of the dragons", plays an "integral role" in the story.The High King of Skyrim has been murdered, triggering a civil war among the province's people, the Nords. Many Nords wish to secede from the empire, which has been declining in power since the fall of theSeptim Dynasty 200 years earlier, while others believe the empire is still worth preserving. A prophecy foretold by the Elder Scrolls is fully realized by this last event; dragons have returned to the land, and the Nordic god Alduin rises to consume the world. The player character is the last of the "Dovahkiin" (or "dragonborn"), mortals who are born with the soul of a dragon and can speak their language. Esbernserves as advisor, himself one of the last of the Blades, who swore to preserve the Empire. This prophecy is also spelled out on Alduin's Wall, a stone wall at Sky Haven Temple, the secret hidden refuge of the last of the Blades.




Being in 3rd place never felt so good