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drkohler said:
This is nothing new. While the terrains look extremely cool, consider two points:
a) As of now, the thing runs approx 20-25fps max at mid-resolution. Going from cpu to gpu shaders, they think a threefold speed increase is possible. Still way short of 1080p at 60Hz.
b) Notice how "dead" everything is? No moving parts, no shadows (static or dynamic) ?
There is some doubt that this technique is actully going to work for "real" games. Point b) (water particularly) seems to be the key problem for this technique).

a) Actually, it's my impression that they say that it's unoptimised in its current state and that performance can be increased just by optimization of the code (or something).

b) Just because they didn't design the demo to do 1001 things doesn't mean it's not possible. They only have 9 people, after all, and they can only do so much for a tech demo. I'm not saying you're wrong, of course, but it seems to me like this has more potential than you're giving it credit for.



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