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Mistershine said:
SvennoJ said:
And how is the software going to compensate for the fish-eye lens distortion and difference in movement in all directions?

Don't you think MS would have released a version with different lenses themselves in Japan if it was that sim


Pretty much this.

"The software" doesn't work on absolute distance values, it reacts to change of depth. It doesn't know (and doesn't need to know) that there is a lense attached to Kinect. Therefore the idea works in principle - although, with such a system, you considerably lose on depth range. Since Kinect still seems to be two player limited (side by side), this probably is not much of a problem.