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irstupid said:

you guys seem so blind to me.  i have only seen the zelda tech demo through shitty youtube videos which i know NEVER does a game justice, and it still looks better.

I mean seriousyl look at the lighting.  someone in another thread showed a video of gow3 fighting a giant scorpion and saying they look the same.  It was pathetic.  beyond just the detail in everything being better just the LIGHTING was insane.  Put on sunglasses and wear them for an hour, then TAKE them off.  PS3/360 games look like they are wearing sunglasses the whole time.  the lighting in zelda made it seem like i finally took off my shades and can enjoy the world for its crisp clean everything.    its not even about which has more polygons or which has more realistic looking graphics, or has individual hairs, ect.  Just teh light going into the temple was spectacular.  seriously when i watch that video, like 90% of my attention is just oogling over how pretty the environment looks under that light.   i'm like getting annoyed sometimes when the monster and link get in the way of the background.


I don't oubt that people have seen things that were as good as the Zelda demo on the HD consoles, but I'm not sure whether we're seeing an apples to apples comparison either ...

Traditionally, in many of the best looking games across many different platforms have used small static environments that are sparsely populated, with pre-calculated lighting and countless "hacks" so that the best looking results are generated. On top of this, most of these games were running on highly optimized game engines that achieved near to the maximum theoritical performance from the system. Finally, the experienced artists on these games (after years of creating graphical assets under the same limitations) use their resources very efficiently and create assets which demonstrate the maximum detail while using the minimum resources.

To get similar results from a rushed demo that hasn't been heavily optimized that is running on incomplete hardware that is underclocked, with (potentially) dynamic lighting and effects, is not really the same thing.