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darkknightkryta said:
naznatips said:
oniyide said:
@naznatips point taken, then there is something seriously wrong going on in the FOX house. but i will say this some people are whining too much. Companies do this crap some times, they put out a video that looks great but the end product looks not so great. It sucks but lets be grown up about it, its not some evil conspiracy against Ninty (tired of hearing that crap) Sony did it with KZ2 and Konami did it with MGS4 they both still were great games and sold millions. MGS3d will do the same (maybe not millions). Remember there also outsourcing MGSR to another dev team (supposedly) so i dont believe its some crap about hating Ninty and making a game HD doesnt take anything, i think there is just some strife between Kojima and Konami right now


But that's the stupid thing. I played their interactive tech demo at E3 last year. I saw what it could have looked like if they'd put effort into it, and it genuinely was way above the PS2 version. Kojima himself stated that that demo was closer to the PS3 than the PS2, and we know it was in-engine because we had full camera control during the demo (could rotate, zoom, etc.) as things happened in real time. 

On the other hand, Capcom have delivered a SSFIV that would be nearly indistinguishable from the HD versions if not for the static background, and RE: Mercs and RE: Revelations which, while not PS360 level, certainly show visuals somewhere in-between there and the Wii, and well above the PS2. So we have one company churning out 3 games of top-quality visuals in the same time it takes another company to release a bad PS2 port, when we know they could have done better. I think that's clearly a problem, and this isn't a game people should support. 

Heck, even Kojima's talk of his HD collections being better than the PSP Remasters series Sony has started is bollucks. Look at the screens. They're the same thing, just an artificial upscale + anti-aliasing, which is exactly what Sony's PSP Remasters are (and Ubisoft's HD remakes for that matter). All I know is the new engine better yield a damn good new game, cause what Kojima Productions is showing otherwise is lazy crap. 

PS: As an owner of the game I can tell you that MGS: PW screen above is a bullshot. For what Peace Walker actually looks like, check here: http://forums.gametrailers.com/thread/mgs-hd-collection---screenshot/1218503 

And as an owner of Peace Walker and vividly remembering that custscene of snake in my head right now, you're either talking shit or have bad memory.  That's how Snake looks like in that game.  More aliased?  Yes, does he look worse than that model?  No.

And the PSP remasters are re-rendered in high res.  Monster Hunter 3 would be a pixilated mess if it was scaled to 1920x1080 from the PSP's resolution.

Sorry I should be more clear. When I said they were artificially upscaled I meant they were simply taking the source code and filling it out for a new resolution, making the term "remaster appropriate as opposed to "remake" which Ubisoft and now Kojima like to use for what's not really a remake. You're right that it's not stretched, and my phrasing was unclear. 

And on Peace Walker, yes, the aliasing is what I was referring to (or I should say the lack of aliasing is what I was referring to).