naznatips said:
On the other hand, Capcom have delivered a SSFIV that would be nearly indistinguishable from the HD versions if not for the static background, and RE: Mercs and RE: Revelations which, while not PS360 level, certainly show visuals somewhere in-between there and the Wii, and well above the PS2. So we have one company churning out 3 games of top-quality visuals in the same time it takes another company to release a bad PS2 port, when we know they could have done better. I think that's clearly a problem, and this isn't a game people should support. Heck, even Kojima's talk of his HD collections being better than the PSP Remasters series Sony has started is bollucks. Look at the screens. They're the same thing, just an artificial upscale + anti-aliasing, which is exactly what Sony's PSP Remasters are (and Ubisoft's HD remakes for that matter). All I know is the new engine better yield a damn good new game, cause what Kojima Productions is showing otherwise is lazy crap. PS: As an owner of the game I can tell you that MGS: PW screen above is a bullshot. For what Peace Walker actually looks like, check here: http://forums.gametrailers.com/thread/mgs-hd-collection---screenshot/1218503 |
And as an owner of Peace Walker and vividly remembering that custscene of snake in my head right now, you're either talking shit or have bad memory. That's how Snake looks like in that game. More aliased? Yes, does he look worse than that model? No.
And the PSP remasters are re-rendered in high res. Monster Hunter 3 would be a pixilated mess if it was scaled to 1920x1080 from the PSP's resolution.