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Dodece said:

All the criticisizing of Molyneux asside. I must say this Miyamoto probably doesn't deserve his position either. Let us be honest with ourselves the man has been dialing it in for awhile. Bringing to market new installments of franchises he has churned out for decades. That isn't to say they aren't good games, but they are hardly revolutionary. The man is far too incremental in his calculations. Honestly he doesn't seem very heroic at this point. He is getting in the list by body of work, and his obvious tenure. Rather then with couragous choices, risky moves, or bold stances.

Frankly gaming needs more of that, and less of churning out franchises with minor improvements and gimmics. Whether you like it or not Molyneux is far more heroic then Miyamoto. Sure the man is flawed, but great heros are flawed. A hero isn't supposed to be perfect. Give me a guy who tries, and fails over the guy who just plays it safe.

I am not saying this as a slam on Miyamoto. I have enjoyed a lot of his games, and his ideas have really shaped gaming. He just isn't trying anymore. Which is really a shame, because I think he could still show developers a new trick or two before he retires. He should go out with a bang not with a whimper.

Are you serious?  Aside from all the incredible creations from the NES and SNES days, the man created THE standard when it came to 3D in SM64.  He created THE standard when it came to adventure games in OoT.  During the Gamecube era he created Pikmin, experimented with cell-shading in TWW, was responsible for Metroid Prime, etc.  To think that converting these series from 2D to 3D wasn't a risk and largely derivative ignore some of the big differences the difference in presentation created (i.e. Metroid Prime vs. Metroid).

And to say that he hasn't taken chances is ridiculous.  He's responsible for the console that was codenamed the Revolution.  He took a massive risk on motion controls (and Wii Sports) and it paid off big.  Nintendogs was also a pretty big risk that, in many respects, redefined the "casual" market.  At the same time he's released hit after hit when it came to the traditional Nintendo franchises.  SMG was the biggest thing to happen to platforming since SM64.  Twilight Princess was a solid Zelda experience (as were PH and ST).