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axt113 said:
Yeah things like Nintendo not releasing the software that attracted huge audiences with the NES, it gave Sega the opening.

No actually the causual gamers didn't get their future games fulfilled, proof is in the number of games that actually support things like motion plus and the balance board, etc., very limited support, Nintendo never fulfilled the Wii promise, one or two games is not enough, which is why the expanded audience didn;t keep the Wii supported.

 games like Galaxy, M:OM, Zelda didn't keep Wii supported , look at the sales and console moving power of those games, then look at that of 2D Mario, heck 2D Mario probably sold more consoles than all of those other games comined

Check the history 1989 and 1990 are the years with the biggest amount of NES games released including Super Mario Bros 3; Sega did a great job with the Genesis with games like Strider, Moonwalker and Sonic, the first two were promoted as "True Arcade experiences" and the last one as "The next cool thing", Strider and Moonwalker are impossible to recreate in the NES due the system lack of power and Sonic is just a good game with good PR, the SNES was released 2 years later and even with big chunck of the 16-bit market distributed between the Genesis and the TurboGrafx it ended up selling more than both.

Also there's a good amount of support for the Balance Board in fact checking the games that made use of it is a good example of how the so called "casual audience" is a double edge weapon, just comparte this with this, yes the lack of support for the motion plus is bad, but honestly most people didn't buy Wii Sports Resort for the Motion Plus. And yes 2D Mario sell console but you can't release them year after year.