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Phoeniks.Wright said:

Looking at the % of each console and dev budget of 6th gen vs 7th gen, I'm pretty sure it's financially more and at least equally viable to develop for the Wii than for PS3/360/PC. 40% vs 60% ( rough assumptions ) for half if not less the budget cost. Seems more like 3rd parties just don't want to.

Also, when you say "They want they hardware to sell in order to sell their software.", and the rest of the paragraph, the great library does definitely help, but it's the 1st party games that lead the sales, nearly always. Wii was selling phenomenaly in 2006-2008, when 3rd party games sucked somewhat, 2009's sales got an insane boost thanks to 1 game, NSMBWii. The flagging sales are because the 1st party games have gotten worst, and the 3rd party ones have remained meh.

While looking only at costs per system you're right. But, your ignoring the facts on the ground. These companies had already invested in the tools for PS360, where as for Wii it would require extra costs that they didn't originally plan for. Therefore they typically bumped up their last gen tech and we get mediocre games.

The only company that actually built a top notch Wii pushing engine, was HVS and they are not the best overall company. Had say Unreal engine been optimized for Wii (very much possible) or some other high end engine then things may have been different.

But for Wii its always about spending extra money for a single game version vs money they knew they had already spent and were going to spend for essentially three versions of the game that share a greater majority of resources and only need one single team to build.