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The thing is, how much resources would it take to add move to an fps game? It's an fps game! It is perfect for move. I could understand if it was something like a racing game or a sports game that they just wanted to tack onto the game later in the development cycle.

But how hard could it be just to add the Move to an FPS?
It doesn't have to be an extraordinary experience with move to make it worthy, it is a FPS! People use the Move for fps games... Fps!