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@Dodece: Redsteel was a lot like Assassins Creed, big budget for the platform, lots of hype but it didn't live up to hype and the game had some serious flaws. You're right about that RS had a lot of sales because of being launch title and the lack of competition, but consider the low installbase at the time it was released. RS would propably have pretty similar sales if it would have been released 6 months later. So when the game is qualitywise so similar with Assassins Creed, i wouldn't say Wii owners having high tolerance for bad quality games in comparision. Besides, haven't the problem in bad 3rd party game sales been in their low quality.

And RE4, like Naz said, you don't follow your own logic. Considering RE4 being an old port, it has had unbelievably good sales. But in the other hand, it was the first high quality shooter on the Wii. The best hardcore 3rd party title on the Wii propably is RE:UC. As i see it, ironically, RE:UC is the best RE game so far.

Usually you should say that all exclusives are guaranteed sellers. MP3 definately underperformed to most peoples expectations, but considering sales history of Metroids, which all are incredibly solid titles, MP3 is actually doing pretty good.
Now, consider it this way, every 1st party title that sells for example million, shows that the platform has viable userbase for that specific type of games. Saying that Nintendos 1st party titles saturates the market on Wii, for example SMG would have saturated the market for platformers or Twilight Princess saturated the market for adventure games, is similar to saying that Halo 3 saturated the market for shooters on 360 and therefore it makes no sense to make shooters for 360, even that the 360 userbase is clearly biased towards FPS fans. And if we want to continue the logic, GT Pro Series and Monster 4X4 shows that it's a good idea to make a really crappy driving game for Wii, since there are lots of room that type of games because the two Ubisoft games sold badly and didn't saturate the market.
Of course Nintendos first party is competition for other publishers, but even without Nintendo, 3rd parties would have to compete against each other.
The main reasons for 1st party games being so dominant on Nintendo platforms is because of their high quality and them being nearly the only (quality) exclusives (=the reason to buy the specific console) on the platform for the last 2 generations, when Nintendo have been losing to competition.

What do you mean by "traditionally lower attach rate"? Traditionally Nintendo platforms have had good attach rates, or at least not worse than the winning competition. Wii may have lower attach rate than competition, but it's because it has constantly sold good, haven't had similar bundles with competition or have been out less time than competition. And looking at game sales, on a current weekly level Wii has the best software total out of the three.

360 has been out twice the time than the Wii and it's yet to prove any 3rd party game to become real success (if you don't count the RE:s or RRR and RS, or few smaller games, there's no really successfull 3rd party title on any current gen platforms).

One (short term) problem Wii has indeed, it's the variety of it's library. Nintendo has good selling 1st party titles on a lot of genres and have created (and proved them selling) a userbase for those genres, which is a certain amount of Wii owners per genre, which means that Wii owners buy more different type of games than for example 360 owners, when games in different genres can sell nearly equally on Wii, while none can (with similar userbase) reach the 360 shooter levels, but games out of the "main genres" will easilly outsell any 360 game out of 360:s "main genres".



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.