jarrod said:
No, I'd honestly say it's still upper tier for GameCube, up there with stuff like Rogue Squadron 2-3, Metroid Prime 1-2 and RE4. I hate the art though, it's not a "good looking" game imo, but it's still very technically impressive, much moreso than nearly everything else on the system. It's also doing a lot of texture layers (and they're high quality) and the models are decently complex, so I'm not really sure what you're getting at there? There's pretty nothing else on the system that runs in 60fps that does as much as SFA, and even most 30fps games (like Zelda actually) have lower polycounts and fewer effects going. I'd say the best looking GC games are still probably The Wind Waker, Luigi's Mansion, FFCC and F-Zero GX, but that comes purely down to art and consistency. None of the 3 are really all that technically impressive (though FFCC has some very nice water effects). |
star wars games are all 60 fps with all of the effects goodness of star fox, possibly even moreso, wonder what factor 5 or rare would have been able to accomplish on the wii (especially since factor 5 said the fillrate was the ceiling with their gc games and the wii supposedly has three times the fill of the gc, 8 pixel pipes by 243 mhz vs 4 by 162)
regardless they are among the few gc games with extensive bump mapping, multi texturing, and many lighting effects, with star wars rebel strike having extensive thing like rim lighting, self shadowing and etc.
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