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Darth Tigris said:
MaxwellGT2000 said:

Darth Tigris said:

Those are things that would get worked out during the design phase.

This is exactly what I was getting at when I said this isn't my profession.  EVERY idea is going to have limitations, and a good design team finds ways through or around those limitations to come up with something that works.  The things you mentioned are not reasons to NOT go this route but instead concerns that need solution ideas.

The real question should be if what I came up with is conceptually interesting.  If so, can I at least get hi five?


And there's a crap load of games that get canned because the concepts don't work... with Mirrors Edge on the Kinect unless it was on rails or had you holding a controller, there would be no reliable way to get movement in a 3D space down, this is why the best games on Kinect are stationary or it moves for you, cause those sorts of control aren't it's thing.

Do you KNOW that as a FACT?  Have you and a design team brainstormed on different ways to do it, implemented them in a dev system and tested them out thoroughly?


That's totally why there's going to be a non on rails Gears of War on Kinect! Oh wait  



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

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