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Darth Tigris said:
MaxwellGT2000 said:


Constantly doing that motion would get really old and tiring really fast, how would you inch up to an edge?  How would you turn and turn around effectively?  How would you effectively time your jumps with the inherent lag of Kinect? This isn't ripping apart your idea it's real questions on how this would work in practice.  

Playing the first mirrors edge was all about precise jumps from placement to timing.

Those are things that would get worked out during the design phase.

This is exactly what I was getting at when I said this isn't my profession.  EVERY idea is going to have limitations, and a good design team finds ways through or around those limitations to come up with something that works.  The things you mentioned are not reasons to NOT go this route but instead concerns that need solution ideas.

The real question should be if what I came up with is conceptually interesting.  If so, can I at least get hi five?


And there's a crap load of games that get canned because the concepts don't work... with Mirrors Edge on the Kinect unless it was on rails or had you holding a controller, there would be no reliable way to get movement in a 3D space down, this is why the best games on Kinect are stationary or it moves for you, cause those sorts of control aren't it's thing.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

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