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As I see it there were 3 major set backs for JRPGs releases in Europe in the past first was high costs of English and other European Language localization with a niche genre. The second the fact the Europe is PAL when Japan and the US/Canada are NTSC-J and NTSC-U/C respectively. From what I remember the Japanese could convert there games to NTSC-U/C for very little cost compared to PAL.  

The third was and still is to this day Marketing JRPGs are not really get that much in the way of marketing exposure outside of Final Fantasy and Pokemon in Europe that they do in Japan in the US it is a little better but not much.           



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