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Chibi.V.29 said:
 

if the people in the UK dont like cut scene driven games they will hate the last story :P the game gives ff13 a run for its money the the sheer number and length of them. (i would know...i sat through everyone of them xD)

And ff13 sold incredibly in Europe ^^ 2.1 million isnt bad for a region where no one likes those kind of games ey

And its not just people buying the next literation etc ff12 sold 1.4 million europe so there are half a million new people  i highly doubt (actually garantee) tls would never sell 500k in europe let alone introduce that entire new audience ^^

Also though yes tls is a brilliant game like i said in my review it being real time isnt really that new :/ its been around forever xD 

I dont know how much of the game is cutscenes, havent played it. but the key thing is the evolution of RPG elements, like the real time battles and online play. a bit like Dragon Quest 9's online mode which has done well in Europe but not that well.

FF13 isnt half a million new people. FF10 sold 8mil before FF12 and FF7 10 mil before F10. so its evident that the series has lost many fans. theres no way of telling how many people have been new fans. but i'm very sure FF13 didnt create 0.5 mil RPG fans - those fans were already there. yes maybe theres a few new fans, but no way to tell, and comparative sales tell us those fans played FF7 or FF10 previously. either way FF13-2 will determine whether FF13 damaged RPGs here in the west or not. 

dunno how Nintendo will market TLS, i'm not saying it will reignite the sales success of FF7, but i certainly think it has a fighting chance of doing what JRPGs like FF12 and FF13 failed to do. Mass Effect, Dragon Age, are also RPGs to watch because they are growing into mass market appeal. if Mass Effect 1 released similtaneously on PS3 and 360 3 years ago, the face of RPGs could look very different in Europe imho.

Edits: my point is evident in the form of Pokemon - which has no cutscenes. the key thing for an RPG or any game to be a success is to make it ACCESSIBLE. something JRPGs or WRPGs are not. people think they're complex, boring and tedious, Pokemon avoided this trap because it dosent conform to the standards that RPGs like FF13 set. which is why i think for RPGs to be a success here in the west they need to adapt to the market. something Sakaguchi is clearly trying to do with The Last Story - which is why depsite "it having loads of cutscenes" i think its the right direction for RPGs in Europe.