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pacman91 said:
Squilliam said:

Lesson 1: Use licensed I.P. Check! Notice how the game sold in the U.S.  compared to the E.U where Mickey is far more popular than in Europe?

Lesson 2: Good game design is paramount no matter what innovation you want to bring to the table.

Lesson 3: Legendary game designers can do well on any game system. Hire more of them. (If you can)

Lesson 4: A game worth buying is a game worth marketing.

Lesson 5: Wii titles do well if they have important keywords like 'Party, Dance, Epic, Wii, Mario' in them. Try to make up your title with as many as reasonably possible. In this case we have 'Epic' and 'Mickey', Mickey being almost as well known as Mario these days in the U.S. sure helps.

Boom Blox Bash Party didn't do so well...and that was a quality innovative title from...EA

Lesson 6: not made by EA. :)

 

noname2200 said:
Torillian said:

Could be a lesson about all those things, or it could just be a lesson that when you base a video game off one of the most popular cartoon characters and most well known IPs of all time it's likely to do well unless you totally fuck it up, which isn't really a lesson.

At first I was going to agree, but then I remembered that this isn't exactly the first bite at the apple for Mickey.  While most of them have been stinkers, I double-checked the sales for Mickey's Speedway USA ( a pretty solid title with nearly the same metacritic rating as Epic Mickey), and while it didn't sell terribly, it didn't sell all that great either.  So there's more to it than just this.

It's not like this never happened before.



MikeB predicts that the PS3 will sell about 140 million units by the end of 2016 and triple the amount of 360s in the long run.