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greenmedic88 said:

I've made decks out of mostly commons, designed to be as simple and fast as possible, but they are extremely boring to play with and were really little more than "test decks" to test more carefully constructed decks that were actually fun to play with.

A simple Red/Black deck full of direct damage, 4 dark rituals, 8 land destruction spells, a dozen goblins and 4 goblin grenades won more often than not, but was still really boring to play with.

If it weren't for the 4 card limit, a deck full of lighting bolts and mountains would probably win more often than not, but I don't know what kind of player would actually want to use such a deck.

I played well over ten years ago so Planeswalker has been fun, even without deck construction.

 

And $25 will buy you a single beat up Dual Land, which every Magic player knows speeds up any multi color deck. Naturally, 4 are better in a dual color deck. 12 in a tri-color deck. That's over $300 worth of dual lands alone that will speed up any tri-deck.

Point is, cards that demand a high after market price do so for a reason: decks using them work better and faster than those without. And that's one of the unfortunate things about playing M:TG

I never found red decks boring as long as you get to win.

However, I will not argue further that you can go about playing competitively cheaply because that is obviously not the case. I still remember spending good money on weekly drafts, release events, etc. Made me appreciate console gaming all the more as you definitely get more value for every €50 spent.

(Hope that Kotick does not hear this).