By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Boutros said:

I was suprised by how fun the demo was.

I was expecting the gameplay to be pretty weak but it ended up being the best part. I also like how they made the majin so interactive and funny.

The graphics aren't on par with Folklore (made by the same company) but they're colorful which is nice.


Yeah, it's got a similar vibe but the graphics aren't quite as good as Folklore (which, oddly, I also liked so clearly something with their work chimes with me).  I get the feeling though this is more open world and each stage or level is larger than the relatively small sections you traversed in Folklore, so that might explain the difference.

Anyway, I agree from the demo the Majin seemed very controllable and the I liked the way you approached puzzles.  I'll wait for a few reviews but this might have become and unexpected buy title for me.

I liked it's slower pace, too.  I find a lot of games now - much like summer movies - are trying too hard to keep up a crazy pace all the time with no downtime and a loss of balance between time to soak up some atmosphere or plot elements vs action.

I've checked out some videos now and the full game looks good with a fair variety of puzzles hinted at, plus more combo attacks and the like.



Try to be reasonable... its easier than you think...