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I played a couple of levels from this game round a friends house and I can't help wondering what sort of reviews it would have got if it had been released a year earlier.
Gears of War has got a 94* rating on Metacritic and was a massive hit, while Uncharted has an 88 and has experienced fairly slow sales.
They are often compared as they have a similar shooting/cover mechanic and both games have very impressive graphics (Uncharted is a lot more ambitious, but Gears was more groundbreaking on its release).
I have played the Gears campaign all the way through, and although I have only played a bit of Uncharted, I feel confident in saying that the cover system is a massive improvement. Despite the praise it received, the cover system in Gears was clunky and lacked finesse (quite befitting Marcus Fenix). I often found myself pressing the run button only to be sucked into the nearest wall. I didn't experience that problem at all with Uncharted; the animation system was so fluid that Drake would react instantly from any position. I never once found that I was wrestling with a flawed control system (happened a lot towards the end of Gears).
On top of that, Gears only had one (short) level that didn't involve running around shooting, while Uncharted at least adds a little variety to the gameplay.
The AI also seemed to be better in Uncharted, although I would probably need to play it more to say for definite.
In conclusion, the key to a successful game is like the key to good comedy: timing.

* Gears of War PC, released around the same time as Uncharted, only scored 87, despite having extra levels and higher resolution textures.