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Mr Khan said:
CChaos said:

All I'm reading when I go through that Blog post is sour grapes. Give me a friggin' break.

"It's going to do terrible because I'm an ex-employee! Everything is bad about my former employer because I was fired! Whine, piss, moan!"

Last I checked, the guys from Infinity Ward didn't much like Activision after the crap they pulled, but Activision is doing just fine. I mean, really, what's going to happen? Hate rays from the ex-employee are going to infect the current working body and make the game fail horribly?

First off, the bloody thing is Star Wars. It has a built in fan base that will snatch up anything that has Star Wars on the title. It's going to sell like hotcakes no matter what. The game could be in ASCII and have text that tells you what's happening, and it would still sell.

Second, it's Bioware. When, exactly, have they ever had a game that actually failed? Ever since Baldur's Gate, they've had games that people have enjoyed again and again, because they know how to make a very decent game. Dragon Age, Mass Effect 1 and 2, Knights of the Old Republic...can anyone honestly say that any of these games sucked? Their stuff basically transcends the console war. The stuff they make is good, simple as that.

And third, $300m budget. Yeeaah, you know how much WoW makes per month? True, 12 million subscribers, but off those 12 million, they make around $160 or $170 million a month. Not counting initial sales of the game, which I assume will be around $50, even if they managed to nab a million members at their likely $14.99 a month price point, that's still around $14.99 million a month. Honestly, it's NOT that big of an amount to a company that can afford to make it back. Couple this with the sheer amount of advertising and such about the game and they're going to get a pretty good initial cash out. The person in the blog just wants desperately for them to fail because, again, sour grapes.

Anyone who seriously compares Warhammer's little foray into MMOs (the game has always been niche) to The Old Republic (a central and extremely well known property) has a few bats in the belfry.

The well of bitterness runs deep. That's all this appears to be.

Sonic Chronicles: The Dark Brotherhood

BioWare is capable of making a game with mangled story and music with scenes by artists that probably failed their classes in Flash animation at school.

If you mean in comparison to their other titles, sure, it only sold 740k units instead of their usual amounts. Whether the game sucks or not is kind of up for debate, but I'm actually speaking of a game that has truly, wholeheartedly failed. One that is critically panned and hated by gamers. Sonic there managed 74/100 on Metacritic with a 7.9/10 on the same site, with a decent number of sales, so not what I'd deem a failure.

Anyways, the point I was trying to make is that, unlikely many other developers, they actually give a crap about making their fans happy and about giving them a story that they might actually like. The person just desperately wants the game to fail so they can feel vindicated in their hatred of EA and Bioware.