By using this site, you agree to our Privacy Policy and our Terms of Use. Close

eh, you guys have been arguing over the same thing. forver.

I mean, If you thought Square getting in the way of Matsuno hurt Final Fantasy XII, then I don't know why you'd want another one that way. Square would probably just get in the way again. (If this actually happened. ofcourse his bosses are always going to question if what matsuno is doing is correct for profitibility etc... its Square's Biggest franchise, that's their job").

And if you thought FFXII was good, then I don't see why 13 is that big of deal, because it was made by the Final Fantasy X team, which XIII is similar to Final Fantasy X (My favorite final fantasy) so it makes sense. It wasn't made by Ito or anything.  I mean FF8 wasn't made by the people that made FF9. It's not like this series has ever really followed a pattern, ever.

I mean, if I wanted to be nonsensical, like some of the arguments above (not mentioning who)... I could argue that Matsuno hurt Final Fantasy... because Ito the co-director from the start... (The one that replaced matsuno was hiroshi minagawa not Ito). And Ito's 2 Previous Final Fantasy's was co-FF6, and FF9... and he was the triple triad director in FF8... (zomg best minigame ever :D), I liked all of those more than 12. But at the same time, I loved Vagrant story as much as 6,9, lolz, and tactics ogre like final fantasy >_>. But that isn't accounting for the whole situation, for each of the games.

Or you could argue that changing directors hurt it. Or you could argue that minagawa hurt it. Or you could argue it's a masterpiece. Opinions really. based on reallky skimpy details about what happened during the process of  development of 12

Edit
*@ darth and A320D, Keep in mind I'm not arguing ito>matsuno, or matsuno>ito. I'm just trying, to stating, that it's difficult to make an argument of who or what circumstances would have made each game better. The games are as they are. Well unless you get the international version >_>

I'd prefer Matsuno works on non-final fantasy projects with or w/o square, because imo they were a lot better than his FF projects... anyways, such as vagrant story, and the original tactics ogre. With Final Fantasy, he has to put imo unecessary references to past FF titles when his universe does not need it.

I confused myself with this paragraph, so if some things are contradictory I'll fix it... but I tried to make a point and end up going in circles.