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Nomad Blue said:
wfz said:
Baalzamon said:

that's cool how they compare it at first to what an old game like Halo 3 is currently doing.  How about they compare it to the launch of a newer massive game such as MW2, I'm sure the stats are similar, maybe a little higher for reach.


Epic post. Read the OP next time. Well actually we'd never have interesting posts like these if everyone did read the OP properly. So keep up the great work, this site wouldn't be the same without you! <3

 

The numbers are surprising, but could we really be undertracking such a hot title by so much? How could such drastic miscalculations be had about such a big game? I would assume the bigger the game, the easier it is to track, but I guess I'm wrong!


Maybe you should?

"On Tuesday, 09/14/2010 at approximately 1:30 pm PST, just a few hours after launch, Halo: Reach’s online unique user count had already completely eclipsed Halo 3’s total tally for the entirety of the week (09/13 through 09/20)."

"To account for the same number of online players found in Halo: Reach during that same window (just six days), we had to run the numbers for Halo 3 going all the way back to 8/6/2010, encompassing a full 45 days of Halo 3 play!"

 

Problem solved, crisis avoided.

Still, disapointing sales for Halo Reach week 1.



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