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thelifatree said:
Scoobes said:

I think there is one thing everyone is forgetting to take into account and that's the power of imagination as a storytelling tool in the genre. In the NES/SNES and to a lesser extent the PS1 days, the graphics and tech were sub-par and people could use their imagination to fill in gaps in graphical power and artwork.It can personalise the story experience in ways not possible now.

Take voice acting for example. I used to imagine all the voices in my JRPGs and have an idea in my head of how everyone should sound. Now, any cliched voice acting winds me up. The character sprites would give me a basis upon which I could imagine the main character looking. With technology and graphics as advanced as it is now, cliches and cultural differences are a lot more noticeable. Imagine if FF7 had voice acting; Yuffie would probably be very annoying.

Obviously, other genres haven't escaped this problem, but I think it's a lot more telling in JRPGs which have traditionally relied on good storytelling.

Yuffie's voice is not annoying in the bad sequals to FF7 though :(. Yuffies still awesome!

Lol. To be honest I don't remember her voice in Advent Children at all. And I can't remember her being in Dirge of Cerberus.