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TaichungSteve said:
Resident_Hazard said:

I said early on that, after a VC game has been available for two years, the price should be roughly halved.  You don't keep retail games full price the entire time they're out, why do it for downloadable games?

Microsoft discounts downloadable stuff all the time.


Super Mario Galaxy has been out for more than two years. It even has a direct sequel that has been out for a few months. Buying it at retail it still costs full price. Nintendo doesn't really discount their prices with their boxed items, there is little reason to assume they would do so with their downloadable content just because it's been around for a while.

Some games, like Mario Galaxy are exceptions to the rule and we all know this.  Of the hundreds of games released every year, a minute few, probably less than 1%, have enough staying power to maintain sales without price drops.  Several, but not nearly all, Nintendo titles have had this.  But even a powerhouse sales grabber like Smash Bros Melee was still discounted eventually.  Nintendo's discounts have typically come in the form of "greatest hits" titles, which on the GameCube, retailed for $20. 

The Wii hasn't had a greatest hits line yet, neither has the DS, which is rather puzzling.  Not every great game maintains stellar sales constantly.  A greatest hits line for both systems would likely increase attach rates, and some titles that didn't get the sales they may have deserved can get a second chance.  It's possible Nintendo feels they don't need a GH line for their "ultra popular" machines.