mai said:
Very few PS1 games actually exceed, say, N64 cart memory of 64MB if we rip prerendered movies out of them. And those that exceed could be easily compressed (audio, textures etc) into one, compare it to modern-day Blu-ray versus DVD, for example. The real issue was manufacturing price of N64 cart and hype of new CD technology regardless of actual benefits for games (not sure if prerendered movies is such a big achievement in gaming). Of course, there're dozens of other issues that make PS1 a success, but N64 cart memory limitations have very little to do with that, to a great extent it's a myth that was created by PR at the time and lived to this day. |
Prerendered movies ARE part of the game so you shouldn't count them out. If FF VII would have been released on N64 without prerendered movies as on PS1 with them, N64 version would have failed miserably and wouldn't have helped N64 at all. Prerendered movies were big part of charm of FF VII and several other games so N64 would have been seriously gimped.