UncleScrooge said:
This is rather funny because I wanted to mention it in my post. In 20 years nobody will talk about the "AAA" games of today anymore but people will still play Wii Sports, Mario Bros. and probably Wii Party. And I highly disagree about the "shallowness" of those games. To be honest I personally think a lot of today's blockbuster games are shallow and soulless. It is so easy to put more and more into a game but it is very hard to keep the things you don't need out of it, like Nintendo does with a lot of its games. I just wrote in my post that there are different kinds of quality. You actually agreed but then you instantly said those games are "shallow". But they aren't, they are easy to pick up and play with people who haven't played them before. The reason why you think they are shallow is because you are still using your definition of quality to judge them.
|
It is shallow in terms of gameplay. Shallow in terms of content. For most of these games the learning curve is immediate. There isn't a hidden layer of complexity. What you see is what you get. A few 'mini' games with characters without arms or legs and a low amount of difficulty.
And why is it hard to keep things out of a game? Since when does that become more difficult? I consider it flat out lazy/easy. Everything put INTO a game takes time, effort, thought and energy on someone's part. Why does Nintendo making a very shallow basketball shooter somehow make it better? It doesn't have to be complex to not be a shallow game. Wii Sports Resort Basketball is a prime example of this.
There is different types of quality IMHO. Primarily, short term and long term. Long term is the things you will remember. The things that will resonate years from now. Things you will play years from now. I don't view Wii Sports in that category. Super Mario Galaxy (While not that great IMO, would be a far better choice here).